近年来主持的主要科研项目:
1.吴中区项目式学习活动理论研究与技术服务项目, 24万元,2021-2022;
2.高校教学空间智慧运维系统研究与开发,101万元,2021-2021;
3.研学旅行指导师—COSE项目课程制作与研究,30万元,2020-2021;
4.人工智能教育产学研合作模式研究,50万元,2020-2021;
5.浙江省教育技术中心浙江中小学生综合实践网运维技术服务项目,5万元,2020-2021;
6.基于AI的课程模型设计及关键技术设计服务,2万元,2020-2020;
7.浙江省职业教育大数据与应用研究,50万元,2020-2021;
8.苏州市吴中区小学生综合实践智慧研学校园研究,353万元,2018-2018
9.省教育技术中心中小学生综合实践活动平台,34.8万元,2017-2017
10.浙江省中小学素质教育实践基地资源建设项目,88.9万元,2017-2020;
11.虚实融合中小学综合实践学校设计与研究,14.9万元,2015-2016;
12.教育部“教学点数字资源全覆盖项目”《名师课堂—PEP英语(三年级)》系列开发,24万元,2013-2013。
发表的主要论文:
朱敬东.利用多媒体VOD技术实现音像资料数字化管理[J].中国电化教育,2000,(10):60-61.
朱敬东,彭慧.关于网络课程研发群体的探讨——从三类网络课程的比较看网络课程研发群体的行动研究[J].中国电化教育,2006,(06):86-88.
朱敬东,彭慧.基于成就动机理论的网络学习影响因素分析[J].现代远距离教育,2006,(03):19-21.
朱敬东,彭慧.基于即时通讯平台的智能教学代理[J].浙江工业大学学报,2006,(05):554-557.
彭慧,朱敬东.基于混合学习原理的高校教师教育技术培训[J].电化教育研究,2007,(02):91-96.
陈其梅,朱敬东,杨银科.高校投影仪灯泡再生利用调查与研究[J].现代教育技术,2011,21(07):50-52.
李凤英,朱敬东,龙紫阳.在线学习者隐私的人本论研究[J].中国电化教育,2021,(07):107-113.
Xu, W., Xing, Q. W., Zhu, J. D.(朱敬东), Liu, X., & Jin, P. N. (2023). Effectiveness of an extended-reality interactive learning system in a dance training course. Education and Information Technologies, 28(12), 16637-16667.
Xu, Y., Zhu, J.(朱敬东), Wang, M., Qian, F., Yang, Y., & Zhang, J. (2024). The impact of a digital game-based AI chatbot on students’ academic performance, higher-order thinking, and behavioral patterns in an information technology curriculum. Applied Sciences, 14(15), 6418.
Zhang, J., Zhu, J.(朱敬东), Tu, W., Wang, M., Yang, Y., Qian, F., & Xu, Y. (2024). The effectiveness of a digital twin learning system in assisting engineering education courses: a case of landscape architecture. Applied Sciences, 14(15), 6484.
Xu, L. J., Wu, J., Zhu, J. D.(朱敬东), & Chen, L. (2025). Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy. International Journal of Human-Computer Studies, 195, 103410.
Wang, M., Zhu, J.(朱敬东), Gu, H., Zhang, J., Wu, D., & Wang, P. (2025). Optimizing experiential learning in science education: The role of two-tier testing in digital game-based learning. Entertainment Computing, 100960.
Wang, M., Zhang, D., Zhu, J.(朱敬东), & Gu, H. (2025). Effects of Incorporating a Large Language Model-Based Adaptive Mechanism Into Contextual Games on Students’ Academic Performance, Flow Experience, Cognitive Load and Behavioral Patterns. Journal of Educational Computing Research, 63(3), 662-694.
会议论文 (EI收录):
Peng, H., Zhu, J.(朱敬东), & Cao, C. (2008, December). Research on the Design and Application of an Object-Oriented Virtual Tutor System. In 2008 International Workshop on Education Technology and Training & 2008 International Workshop on Geoscience and Remote Sensing (Vol. 2, pp. 47-50). IEEE.
Cao, C., Zhu, J.(朱敬东), & Peng, H. (2008, December). Blended Learning Based Educational Technology Training for Teachers in Colleges and Universities. In 2008 International Workshop on Education Technology and Training & 2008 International Workshop on Geoscience and Remote Sensing (Vol. 2, pp. 574-577). IEEE.
Zhu, J.(朱敬东), & Zhou, Z. (2009, December). Continuing education and training of teachers in rural areas based on mobile learning and mobile services. In 2009 First International Conference on Information Science and Engineering (pp. 3273-3275). IEEE.
Zhu, J.(朱敬东), & Yang, Y. (2009, December). Media analysis of Hand-held learning devices. In 2009 First International Conference on Information Science and Engineering (pp. 3358-3360). IEEE.
Xu, L., Wu, J., & Zhu, J(朱敬东). Effects of a Motion Capture and Interactive Learning System-based Classroom on Students’ learning Performance, Motivation and Self-efficacy in Dance Lessons. GCCCE 2023, 65.